Just a very basic tip. I hope I'm using the right terms. Basically, know the order of how things go. Here's a basic example with a kick:
Kick Sample - Kick Channel - FX (in order) - Drum Bus - FX (in order) - Master - Output
The FX order is one some people seem to brush over a lot. In FL Studio, it just goes from top to bottom on the list of effects you're using. This can be especially important for things that analyse the sound. If you put a dB meter above a limiter the signal goes to the dB meter first then to the limiter... meaning if the track is clipping before the signal reaches the limiter then you will see it in the dB meter even though the track isn't actually clipping when it reaches your output.
Other examples:
If you use a reverb effect and then add a delay effect you're adding delay to the reverb effect as well. This means that the sounds coming out of the reverb effect will have an "echo." (Delay effect)
If you put on a reverb effect and then add Grossbeat or Kickstart you'll also "sidechain" any sounds coming out of the reverb effect. If you do it in reverse, Grossbeat/Kickstart then reverb, then the reverb will not be "sidechained" and can carry over into the kick.
I'm making this tip because I saw a tutorial video from a pretty big name YouTuber, won't say his name, where his track was basically stuck at 0 dB. He told me that there are dynamics and that I need to look at the other dB meter. (One he added on in the effects slot.) It was pretty obvious that dB meter was showing the dB values BEFORE compression as it clipped, but did not clip on the master dB meter, the one at the top of FL Studio.
So yeah... Don't know how long he's been doing that, but that must've mislead him when he was mastering and what not.
Submitted September 20, 2017 at 11:37AM by No_Meaning_Here https://www.reddit.com/r/edmproduction/comments/71bhhr/tip_know_the_routingsignal_flow_of_things/?utm_source=ifttt
Javier Rodriguez
Wednesday, September 20, 2017