So I recently decided I'd "learn how to fish" and start making my own snare samples, cause they're the one sound I can never seem to get right in my tracks. As practice for sound design/mixing/etc., I've been using snares in Slate Drums, and trying to clean and tighten them up (I make various styles of D&B). Here's an example of a snare, before and after I processed it:
https://clyp.it/fnget2rg
The problem is that my samples, compared to those in, say, Black Octopus' "Behemoth," have way more dynamic range and don't hit as hard - they have a good transient, but I feel like the body doesn't sustain long enough. Don't get me wrong - more dynamic range isn't necessarily a bad thing, and while I believe Behemoth overdid it a little on the squashing, I'm still of the opinion that I've got too much in these samples atm.
I can compress drum buses with ease, but compressing individual hits, especially snares, gives me trouble. How do I retain the transient smack of this sample while taking away some of the dynamic range in a transparent, or at least sonically interesting way? The samples you hear already have about 2dB taken off the top with a tube clipper (bx_refinement) and another dB or so with a limiter (MDynamicsLimiter). I also used parallel distortion, but that was mostly to bring out the presence. Maybe parallel compression is the ticket? More limiting? Sausage Fattener (lol)?
Any tips would be greatly appreciated - I'd like to start making some hard-hitting samples and sharing them with the community as soon as they're up to snuff.
Submitted October 13, 2016 at 10:31AM by robkramble https://www.reddit.com/r/edmproduction/comments/57a95z/trying_to_make_my_snare_samples_as_beefed_up_as/?utm_source=ifttt
Javier Rodriguez
Thursday, October 13, 2016