I was just messing around in Serum and going through all the presets and trying to figure out how they were made.
Serum has that awesome next-gen method of assigning envelopes and LFO's by dragging the mod onto a knob.
But with Serum I still find it incredibly hard to get a sense of the mod assignments at a glance.
NI Massive shows number codes (and even color codes to distinguish envelopes/LFO's) under the parameters so you can look at the filter cutoff and instantly see that, for example, Env 1 and LFO 2 are modulating it. It also shows meters on the knob showing the severity of each mod. Unlike serum, these severity meters always show, and not just when the mod in question is actively selected. At a glance you can tell exactly which mods are on a knob, and the severity of those mods.
http://i.imgur.com/6y4JQDg.png
FAW Circle is even easier, in that each mod has its own specific color, and although the severity meters don't wrap around the knob like massive, they're still present on the mod dots under the knob. Again, at a glance you can tell exactly which mods are on a knob, and the severity of those mods.
http://i.imgur.com/5WI1NbP.png
But Serum is a lot more opaque. No matter how many mods on a knob, it still only shows the same one marker that only tells you that "there are one or more mods on this knob". You can't even find out what mods those are by right-clicking that knob, and it doesn't show any mod severity indicators until you actively select the assigned mod. Going from the other end and starting from the mods, you can look at a mod and see that it has been assigned to four different things, but the only way to tell what these things are is to right-click the mod and read the list, open up the mod matrix tab and parse the list (difficult because it doesn't auto-sort), or click the mod and click around all the pages and see which knobs are now highlighted with severity meters.
Throw in multiple envelopes, LFO's, and macro assignments and it gets incredibly confusing to reverse-engineer these patches.
Are there any plans in the future to add color-coding or some form of better visual labeling to Serum's mod assignments?
Submitted January 30, 2017 at 12:33PM by test822 https://www.reddit.com/r/edmproduction/comments/5r1fan/xfer_serum_hard_to_get_a_quick_sense_of_mod/?utm_source=ifttt