This has been my biggest issue. I'm all too familiar with the theory of sound design and have completed the whole Syntorial course (yes, all of it), but I simply cannot deal with this simple issue. I get how and why specific sounds are made, but contextually making them sound cleaner and not a sound that merely 'sounds like what I'd want at this part'. It doesn't sound professional at all!
I use harmless a lot as my go-to plugin, but man the sound of the saw gets pretty old after a while, so I try to vary the parameters. After playing around with the phase and unisons, I came up with the same ole cheesy supersaw used in most songs. I don't know how to move beyond the simple ADSR based sounds and make a sound that is CLEAN instead of just 'sounds like it' and 'gets the job done' (I use layering too btw)
My sounds suck dynamically and stereo wise(yes plucks too), it's mostly the same robotic trope that most people say 'sounds the same throughout the song'. My songs do sound a bit professional to normal people but absolute garbage to professionals (if that makes sense). When it sounds clean, there is no stereo effect (I tried widening, haas, stereo shaper...). I use FL btw.
For example, I recently made someone listen to one of my tracks and they said I've screwed up the mids on this song (I know what mids are and, but they sounded fine to me. I removed resonances too).
How do you make them sound clean and KNOW when something is messy?
Submitted March 07, 2018 at 06:50AM by PM_ME_YOUR_PRESETS https://www.reddit.com/r/edmproduction/comments/82n54o/how_do_you_make_sounds_you_make_on_synths_sound/?utm_source=ifttt