As a game developer, I think it's really important to make good music for games, and I've tackled this problem numerous times, failing every one of them. It's not a surprise that making music is hard, but in my opinion, the journey is so unclear I can't see how I'm ever going to make any kind of melody.
I've used programs like FamiTracker for 8-bit chiptunes, and FL Studio, and a couple more. I would be stuck learning the software but not making anything. Even when I do make something, it comes out as arguably bad because I haven't learned how to make stuff.
I have no other choice but to learn how to make music myself, because hiring a music producer and paying them would be (rightfully) expensive, and we're especially tight on money right now.
My (very far) goal is to make non-lyric music that sounds good, so I need to learn a lot about how music works and stuff. I honestly don't think the software I use matters.
The reason I'm asking for advice is because I don't want to fall in the same holes I dug in my previous attempts, so I want to know how exactly to learn "music" which is of course a broad definition but you get what I mean (music theory, patterns, mindsets, etc.)
tl;dr What's one of the paths I can take to learn music, except for blind trial and error?
Submitted May 08, 2023 at 02:07PM by _Captain-Ravioli https://www.reddit.com/r/Learnmusic/comments/13by4rn/im_completely_lost/?utm_source=ifttt