Trying to make some stuff reminiscent of classic Square JRPGs and that cozy digital feelings it gives, what gear/synths/production techniques in general did those composers use to get those sounds? Is it mainly just a lot of old FM patches? Love someone to point me in a direction
Submitted January 31, 2018 at 01:06PM by diggidiggihole https://www.reddit.com/r/edmproduction/comments/7uaxm1/sound_design_tips_to_achieve_that_late_90s/?utm_source=ifttt
Javier Rodriguez
Wednesday, January 31, 2018