I’ll start with the short video example I’ll be discussing:
This is an example of a visual effect that is reactive to an audio signal, in this case a kick drum with a basic 4-on-the-floor pattern (hitting on every quarter note beat in 4/4 time). One of the best tools available for making ultra fast low-to-no budget music videos is the ZGameEditor Visualizer plugin that ships with FL Studio. It’s based on the open source Z Game Editor that is sometimes used for rapid prototyping video games. By wrapping its plugin architecture around ZGE, possibilities are open to anyone with the right coding skills to create their own vfx algorithms that can be used inside FL Studio.
In this example, I’m using a royalty free video that holds decent aesthetic potential for no budget eye candy-to-music. It’s generally a good idea to trigger ZGE Visualizer off an audio file mixdown of the track you want to make sound-responsive, but it’s possible to load it into a mix loaded with instruments, plugins and various control information . In the midst of your full-blown project, just know that you need to keep an eye on general CPU load issues if your computer is running all your mix components and also processing visuals in real-time. ZGE Visualizer will use your computer’s GPU (dedicated graphics processing unit) so on a capable computer you should be ok, depending on the complexity of your project.
The decision on whether to run ZGE to respond to the mixed down track or embed it in your project will likely come down your overall design. If you want the visuals to respond to many parameters within your mix, then load it into your project. If you can make do with the final mixdown, create a new project with just the one audio track as your main clip.
Submitted November 15, 2020 at 05:32AM by t0liy https://www.reddit.com/r/Learnmusic/comments/juisln/learn_how_to_create_a_beat_reactive_visual/?utm_source=ifttt
Javier Rodriguez
Sunday, November 15, 2020